#ifndef __SHADOWRAY__
#define __SHADOWRAY__

#include "Ray.h"

namespace Engine
{
	class ShadowRay : public Ray
	{
	public:
		ShadowRay(Point3D& p_origin, Point3D& p_direction)
		{
			o = p_origin;
			d = p_direction;
		}

	};
}
#endif // !__SHADOWRAY__
